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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Times Higher Education Awards: Short-listed Nominee in the 'ICT Initiative of the Year 'category.
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Tag Archives: pedagogy
Landmap Showcase New Augmented Reality App at the National Science and Engineering Week
The University of Manchester has organised a week of activities to enthuse school children about studying science and engineering. Pupils have the opportunity to get up close with some of the cutting-edge research going on at The University of Manchester … Continue reading
Posted in MimasAR, User Testing
Tagged Augmented Reality, education, jquery mobile, junaio, landmap, pedagogy
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Ding! Ding! Round two – AR in the classroom
On Friday afternoon we demoed the second, and brand new, version of the Crafts Study Centre augmented reality (AR) app to students at University for the Creative Arts. Originally our lead academic, Adrian Bland, had envisoned AR as a ‘portal … Continue reading
Posted in Content Development, Dissemination, SCARLET+, User Testing
Tagged Augmented Reality, benefits, demonstration, dissemination, evaluation, GLUE, iPad, junaio, pedagogy, student experience, teaching
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Mimas AR open for business
Mimas is pleased to announce that we are now open to engage in Augmented Reality consultancy and training, an exciting new area where we hope to realise its rich potential for education. Mimas’s experience with AR has involved working with … Continue reading
Introducing AR to 2nd year students at UCA
On 25th January the Crafts Study Centre augmented reality (AR) app was introduced to 2nd year students on the Contextual and Theoretical Perspectives course at University for the Creative Arts, Farnham. The SCARLET+ lead academic, Adrian Bland (and Pathway Tutor … Continue reading
Posted in pedagogy, SCARLET+, User Testing
Tagged Augmented Reality, demonstration, iPad, junaio, pedagogy, student experience
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Discovering augmented reality at UCA
This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs, Team SCARLET
Tagged Augmented Reality, Dante, GLUE, Gospel of John, junaio, pedagogy, Team SCARLET
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Triangles and teapots: AR technology development
At the workshop led by Team SCARLET on 7th December, the Crafts Study Centre presented a rough demonstration of their AR development so far. The two key principles underpinning this work were (and continue to be): ‘pedagogy before technology’; and … Continue reading
Posted in Content Development, pedagogy, SCARLET+
Tagged Augmented Reality, pedagogy, technical specifications
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AR thoughts & questions from a lecturer’s perspective
On Friday 7th December Team SCARLET visited the University for the Creative Arts (UCA) to give a workshop on augmented reality. The following thoughts and questions in this blog post are taken from the notes of one of the attendees to … Continue reading
The SCARLET Focus Groups: 2nd and 3rd Year Undergraduates
On the 3rd of May, Matt Ramirez and I conducted our latest series of focus groups with two different courses, whose delivery will involve the oldest fragment of the Gospel of John, which dates back to the 2nd half of … Continue reading
The SCARLET Project Survey
As part of the on-going work to evaluate and disseminate the work being done with the SCARLET Project, we conducted a simple and straightforward survey for Dr. Guyda Armstrong’s 3rd year undergraduates from the pilot course “Beyond the Text: The … Continue reading
The SCARLET Project with First Year Undergraduates
As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 … Continue reading
Posted in Content Development, Dissemination, Dr Roberta Mazza, Dr. Guyda Armstrong, JRUL, Matthew Ramirez, mobile research, pedagogy, Project evaluation, Project Outputs, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, benefits, Dante, demonstration, evaluation, Guyda Armstrong, pedagogy, SCARLET, student experience, Team SCARLET, user journey
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