Tag Archives: GLUE

Landmap AR map content released

It is my pleasure to announce that the geospatial AR channel developed in conjunction with Landmap is now live. It allows the user to visualise this data in a whole new way. Through a highly detailed feature rich map, users … Continue reading

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Ding! Ding! Round two – AR in the classroom

On Friday afternoon we demoed the second, and brand new, version of the Crafts Study Centre augmented reality (AR) app to students at University for the Creative Arts. Originally our lead academic, Adrian Bland, had envisoned AR as a ‘portal … Continue reading

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Discovering augmented reality at UCA

This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype … Continue reading

Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs, Team SCARLET | Tagged , , , , , , | Leave a comment

St John Fragment AR content

AR material relating to the St John Fragment has now been released as part of the SCARLET project in collaboration with Dr. Roberta Mazza. It provides the user an opportunity to surface contextual information about the most famous piece of … Continue reading

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Dante final AR outputs released

I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code … Continue reading

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SCARLET+ Technical Workshop

On Monday 1st October, myself and the two technical leads from the University of Creative Arts (Marie-Therese Gramstadt) and University of Sussex (Rose Lock) took part in a technical workshop in Manchester. The main aim was to gain a basic … Continue reading

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Technical Options Appraisal

At the project outset, technical architecture and choice of software was considered integral to its level of success. As the project would not be developing any technical code or services, building on existing frameworks available as open source (e.g. AR … Continue reading

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Demystifying the SCARLET app workflow

Guyda Armstrong explains the core materials (Editions) used on her course – Beyond the Text: The Book and its Body and how using Augmented Reality will connect students to supplemental resources and commentaries. [youtube=http://www.youtube.com/watch?v=m6wGEbkDu_8]

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The Benefits of using Augmented Reality in Education

It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality … Continue reading

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Storyboarding Augmented Reality content for Dante

Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ … Continue reading

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