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Recent Posts
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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Times Higher Education Awards: Short-listed Nominee in the 'ICT Initiative of the Year 'category.
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Category Archives: Dr. Guyda Armstrong
Innovation in Education – Augmented Reality, a Manchester Showcase
Mimas have been developing Augmented Reality (AR) experiences for use within education for over two years and in that time we have amassed a wealth of experience, knowledge and examples. We have barely touched the surface of its potential; but … Continue reading
Discovering augmented reality at UCA
This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs, Team SCARLET
Tagged Augmented Reality, Dante, GLUE, Gospel of John, junaio, pedagogy, Team SCARLET
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Dante final AR outputs released
I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs
Tagged Augmented Reality, Dante, GLUE, Guyda Armstrong, John Rylands, junaio, SCARLET, student experience
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The SCARLET Project Survey
As part of the on-going work to evaluate and disseminate the work being done with the SCARLET Project, we conducted a simple and straightforward survey for Dr. Guyda Armstrong’s 3rd year undergraduates from the pilot course “Beyond the Text: The … Continue reading
The SCARLET Project with First Year Undergraduates
As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 … Continue reading
Posted in Content Development, Dissemination, Dr Roberta Mazza, Dr. Guyda Armstrong, JRUL, Matthew Ramirez, mobile research, pedagogy, Project evaluation, Project Outputs, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, benefits, Dante, demonstration, evaluation, Guyda Armstrong, pedagogy, SCARLET, student experience, Team SCARLET, user journey
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Démonstration du projet SCARLET
Une démonstration du projet SCARLET est à présent disponible, afin de permettre aux utilisateurs de visualiser un échantillon du contenu du projet. Afin d’accéder au contenu, téléchargez l’image ci-dessous et imprimez-la en couleurs. Suivez ensuite les instructions de navigation afin … Continue reading
Mapping out a User Journey
After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from … Continue reading
Posted in Content Development, Dr. Guyda Armstrong, Matthew Ramirez, Technical Infrastructure, User Testing
Tagged Dante, iPad, jquery mobile, junaio, mobile, SCARLET, storyboard, user journey
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Demystifying the SCARLET app workflow
Guyda Armstrong explains the core materials (Editions) used on her course – Beyond the Text: The Book and its Body and how using Augmented Reality will connect students to supplemental resources and commentaries. [youtube=http://www.youtube.com/watch?v=m6wGEbkDu_8]
Posted in Content Development, Dr. Guyda Armstrong
Tagged benefits, Dante, GLUE, SCARLET, storyboard, user journey
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Capturing the Dante content and digital asset gathering
As my Dante course is the first one of the SCARLET pilot modules to run this year, I thought it would be useful to write a blog post detailing how we’ve pulled together the digital content. Unlike most other university … Continue reading
Storyboarding Augmented Reality content for Dante
Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ … Continue reading
Posted in Content Development, Dr. Guyda Armstrong, Laura Shaw, Matthew Ramirez
Tagged Augmented Reality, Dante, GLUE, storyboard, Team SCARLET, user journey
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