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Recent Posts
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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Times Higher Education Awards: Short-listed Nominee in the 'ICT Initiative of the Year 'category.
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Tag Archives: storyboard
Tips on creating education based AR
Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing … Continue reading
SCARLET+ Technical Workshop
On Monday 1st October, myself and the two technical leads from the University of Creative Arts (Marie-Therese Gramstadt) and University of Sussex (Rose Lock) took part in a technical workshop in Manchester. The main aim was to gain a basic … Continue reading
SCARLET user companion document
In parallel with the content development work, I have put together an illustrated document instructing users on the ways that they can interact with the supported content using Augmented Reality and web apps. It was my hope that the images … Continue reading
Mapping out a User Journey
After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from … Continue reading
Posted in Content Development, Dr. Guyda Armstrong, Matthew Ramirez, Technical Infrastructure, User Testing
Tagged Dante, iPad, jquery mobile, junaio, mobile, SCARLET, storyboard, user journey
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Demystifying the SCARLET app workflow
Guyda Armstrong explains the core materials (Editions) used on her course – Beyond the Text: The Book and its Body and how using Augmented Reality will connect students to supplemental resources and commentaries. [youtube=http://www.youtube.com/watch?v=m6wGEbkDu_8]
Posted in Content Development, Dr. Guyda Armstrong
Tagged benefits, Dante, GLUE, SCARLET, storyboard, user journey
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The Benefits of using Augmented Reality in Education
It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality … Continue reading
Posted in Content Development, Matthew Ramirez, User Testing
Tagged Advertising, Augmented Reality, benefits, British Museum, GLUE, junaio, Layar, Markerless, Marketing, pedagogy, SCARLET, storyboard, user journey
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Storyboarding Augmented Reality content for Dante
Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ … Continue reading
Posted in Content Development, Dr. Guyda Armstrong, Laura Shaw, Matthew Ramirez
Tagged Augmented Reality, Dante, GLUE, storyboard, Team SCARLET, user journey
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