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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Times Higher Education Awards: Short-listed Nominee in the 'ICT Initiative of the Year 'category.
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Tag Archives: Dante
Discovering augmented reality at UCA
This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs, Team SCARLET
Tagged Augmented Reality, Dante, GLUE, Gospel of John, junaio, pedagogy, Team SCARLET
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Dante final AR outputs released
I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs
Tagged Augmented Reality, Dante, GLUE, Guyda Armstrong, John Rylands, junaio, SCARLET, student experience
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The SCARLET Project Survey
As part of the on-going work to evaluate and disseminate the work being done with the SCARLET Project, we conducted a simple and straightforward survey for Dr. Guyda Armstrong’s 3rd year undergraduates from the pilot course “Beyond the Text: The … Continue reading
The SCARLET Project with First Year Undergraduates
As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 … Continue reading
Posted in Content Development, Dissemination, Dr Roberta Mazza, Dr. Guyda Armstrong, JRUL, Matthew Ramirez, mobile research, pedagogy, Project evaluation, Project Outputs, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, benefits, Dante, demonstration, evaluation, Guyda Armstrong, pedagogy, SCARLET, student experience, Team SCARLET, user journey
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Scarlet Dissemination Workshop
John Hodgson, Jo Lambert and Matt Ramirez recently hosted a workshop at the John Rylands Library to demonstrate the Scarlet augmented reality project to archivists and librarians from other institutions in the region (though Alison Cullingford will no doubt wish … Continue reading
Posted in Dissemination, Jo Lambert, John Hodgson, JRUL, Matthew Ramirez, Mimas, pedagogy, Project evaluation, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, Columbia printing press, Dante, dissemination, evaluation, John Rylands, Manchester Libraries, pedagogy, SCARLET
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SCARLET Focus Group
As part of the evaluation process for the SCARLET Project, I ran a focus group on 16 November 2011 for the students in Dr. Guyda Armstrong’s “Beyond the Text: The Book and Its Body”. During the hour-long session, I asked … Continue reading
Blowing the dust off Special Collections
The academic year is now in full swing and JRUL Special Collections staff are busy delivering ‘close-up’ sessions and seminars for undergraduate and postgraduate students. A close-up session typically involves a curator and an academic selecting up to a dozen … Continue reading
Posted in Uncategorized
Tagged Augmented Reality, Dante, Guyda Armstrong, incunabula, printing, seminar, student experience
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SCARLET user companion document
In parallel with the content development work, I have put together an illustrated document instructing users on the ways that they can interact with the supported content using Augmented Reality and web apps. It was my hope that the images … Continue reading
Mapping out a User Journey
After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from … Continue reading
Posted in Content Development, Dr. Guyda Armstrong, Matthew Ramirez, Technical Infrastructure, User Testing
Tagged Dante, iPad, jquery mobile, junaio, mobile, SCARLET, storyboard, user journey
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Demystifying the SCARLET app workflow
Guyda Armstrong explains the core materials (Editions) used on her course – Beyond the Text: The Book and its Body and how using Augmented Reality will connect students to supplemental resources and commentaries. [youtube=http://www.youtube.com/watch?v=m6wGEbkDu_8]
Posted in Content Development, Dr. Guyda Armstrong
Tagged benefits, Dante, GLUE, SCARLET, storyboard, user journey
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