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Recent Posts
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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Times Higher Education Awards: Short-listed Nominee in the 'ICT Initiative of the Year 'category.
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Tag Archives: pedagogy
Scarlet Dissemination Workshop
John Hodgson, Jo Lambert and Matt Ramirez recently hosted a workshop at the John Rylands Library to demonstrate the Scarlet augmented reality project to archivists and librarians from other institutions in the region (though Alison Cullingford will no doubt wish … Continue reading
Posted in Dissemination, Jo Lambert, John Hodgson, JRUL, Matthew Ramirez, Mimas, pedagogy, Project evaluation, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, Columbia printing press, Dante, dissemination, evaluation, John Rylands, Manchester Libraries, pedagogy, SCARLET
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Reflecting, learning, anticipating
It’s a new year and traditionally time for looking forward, and not for looking back. For the SCARLET project we’re just over half way through and it is therefore a perfect time to reflect on the activity undertaken so far, … Continue reading
SCARLET Focus Group
As part of the evaluation process for the SCARLET Project, I ran a focus group on 16 November 2011 for the students in Dr. Guyda Armstrong’s “Beyond the Text: The Book and Its Body”. During the hour-long session, I asked … Continue reading
Planning a literature class using non-traditional teaching/AR methods
Being involved in the SCARLET project has been very interesting, but also quite difficult. The concepts involved, and particularly working out how to apply the software best in a pedagogical situation, produce new and complex challenges to a teacher. In … Continue reading
The Benefits of using Augmented Reality in Education
It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality … Continue reading
Posted in Content Development, Matthew Ramirez, User Testing
Tagged Advertising, Augmented Reality, benefits, British Museum, GLUE, junaio, Layar, Markerless, Marketing, pedagogy, SCARLET, storyboard, user journey
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