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Recent Posts
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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Times Higher Education Awards: Short-listed Nominee in the 'ICT Initiative of the Year 'category.
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Category Archives: Content Development
Tips on creating education based AR
Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing … Continue reading
Triangles and teapots: AR technology development
At the workshop led by Team SCARLET on 7th December, the Crafts Study Centre presented a rough demonstration of their AR development so far. The two key principles underpinning this work were (and continue to be): ‘pedagogy before technology’; and … Continue reading
Posted in Content Development, pedagogy, SCARLET+
Tagged Augmented Reality, pedagogy, technical specifications
1 Comment
AR thoughts & questions from a lecturer’s perspective
On Friday 7th December Team SCARLET visited the University for the Creative Arts (UCA) to give a workshop on augmented reality. The following thoughts and questions in this blog post are taken from the notes of one of the attendees to … Continue reading
SCARLET+ ‘What has it got in its Pockets-es?’ – introducing Augmented Reality to students without getting them lost in the dark.
I have to report that my first attempt to introduce the ‘Voices In Your Pocket’ app. to University of Sussex students was less than a roaring success. At the end of November I packed an archive box with three iPads … Continue reading
Posted in Content Development, pedagogy, Project Outputs, SCARLET+, User Testing
Tagged dissemination, University of Sussex, user research
3 Comments
SCARLET+ ‘Swings and Roundabouts’ – the ups and downs of creating an AR application.
Working on Scarlet+ has so far been a roller coaster of triumphs and tribulations, but I am delighted to be able to declare that I am now working on the app itself. I had a huge breakthrough last week when Matt Ramirez … Continue reading
Embedding the SCARLET methodology in other subject areas
As part of my work researching AR I have been collaborating with other faculties in the University of Manchester to put together some sample content showing how it could be used to enhance the student experience. The first example uses … Continue reading
Posted in Content Development, Mimas, MimasAR
Tagged Augmented Reality, benefits, demonstration, junaio, Markerless, SCARLET, Team SCARLET, wireframing
1 Comment
SCARLET+ ‘Coding for the terrified’ or how I learned to stop worrying and love php.
One of the greatest worries I had when taking on my role as the project co-ordinator for University of Sussex’s augmented reality (AR) project was the actual building of it. The AR applications I first looked at had such an … Continue reading
The SCARLET Project with First Year Undergraduates
As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 … Continue reading
Posted in Content Development, Dissemination, Dr Roberta Mazza, Dr. Guyda Armstrong, JRUL, Matthew Ramirez, mobile research, pedagogy, Project evaluation, Project Outputs, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, benefits, Dante, demonstration, evaluation, Guyda Armstrong, pedagogy, SCARLET, student experience, Team SCARLET, user journey
1 Comment
Démonstration du projet SCARLET
Une démonstration du projet SCARLET est à présent disponible, afin de permettre aux utilisateurs de visualiser un échantillon du contenu du projet. Afin d’accéder au contenu, téléchargez l’image ci-dessous et imprimez-la en couleurs. Suivez ensuite les instructions de navigation afin … Continue reading
Rise of the (portable) machines
As the proliferation of tablet and handheld devices showcased at CES 2012 attest, mobile devices are big business. A growing number of consumers are turning away from what they perceive to be a restrictive desktop environment in a bid to … Continue reading
Posted in Content Development, mobile research, Technical Infrastructure
Tagged desktop, iPad, mobile, tablet, user research
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