Tag Archives: junaio

Introducing AR to 2nd year students at UCA

On 25th January the Crafts Study Centre augmented reality (AR) app was introduced to 2nd year students on the Contextual and Theoretical Perspectives course at University for the Creative Arts, Farnham. The SCARLET+ lead academic, Adrian Bland (and Pathway Tutor … Continue reading

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Discovering augmented reality at UCA

This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype … Continue reading

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Portal to another world

The Little Gallery, 5 Ellis Street, London, SW1 Copyright managed by the Crafts Study Centre The image above has been used as the pattern for the Crafts Study Centre’s first proof-of-concept augmented reality (AR) app. The idea was born from … Continue reading

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Embedding the SCARLET methodology in other subject areas

As part of my work researching AR I have been collaborating with other faculties in the University of Manchester to put together some sample content showing how it could be used to enhance the student experience. The first example uses … Continue reading

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Dante final AR outputs released

I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code … Continue reading

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SCARLET+ Technical Workshop

On Monday 1st October, myself and the two technical leads from the University of Creative Arts (Marie-Therese Gramstadt) and University of Sussex (Rose Lock) took part in a technical workshop in Manchester. The main aim was to gain a basic … Continue reading

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Demonstration Content

A SCARLET demonstration channel is now available for the user community to view a sample of the project content. To access the content download the image below and print it out in colour. Next, follow the instructions illustrating the user … Continue reading

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Technical Options Appraisal

At the project outset, technical architecture and choice of software was considered integral to its level of success. As the project would not be developing any technical code or services, building on existing frameworks available as open source (e.g. AR … Continue reading

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Mapping out a User Journey

After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from … Continue reading

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The Benefits of using Augmented Reality in Education

It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality … Continue reading

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